You are hereBitmob: Why is Crackdown 2 the way it is?

Bitmob: Why is Crackdown 2 the way it is?


By Blackwalt - Posted on 11 June 2010

Ruffian Games Creative Director Billy Thomson defends his design choices

Crackdown 2: Why's It Got to Be Like That?

    Why this? Why that? After playing Crackdown 2 for about an hour, I walked away with all these questions about some of the design decisions that went into this July Xbox 360 release. Why did the developers do this? Why didn't they do that?

    Good thing Ruffian Games Creative Director Billy Thomson was on hand to address my queries.

Via N4G.com.

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